Showing posts with label parenting. Show all posts
Showing posts with label parenting. Show all posts

Friday, March 1, 2019

What This Instructional Technologist Learned from the MOMO Challenge


Yesterday I spent hours researching a sinister mother bird known as MOMO. This is time I can never get back but the time I felt needed to be spent to best support the families of our school. Trying to discern whether the MOMO Suicide Challenge was real or not. Trying to discern how pervasive the issue really was. Trying to answer emails from concerned parents. Trying to decide how best to communicate with our stakeholders regarding it all. Wavering between "it isn't something to be concerned about" to "yes, it is something to be concerned about" over and over throughout the day.

The frustration over all this is high but it has also been a huge eye-opening learning experience for me. Today, our school sent out this email to families regarding this hot topic. As someone that has lived with suicidal thoughts during a time in my life, I don't take this lightly. That being said, I also believe that social media can cause this to be blown out of proportion and it becomes glamorized. That's my concern.

Here are some interesting thoughts I have had while researching this:

  • This is a direct hit to adult responsibility because MOMO is now showing up randomly inside what would be considered kid-friendly videos on YouTube (Peppa the Pig and Fortnite, for instance). When I look around I see adults oftentimes unaware of what children are actually doing on devices. There is a false sense of security and complacency that some adults have accepted that is getting a huge slap in the face.
  • I spent hours researching MOMO and I'm still not sure of its initial pervasiveness and impact on society and this worries me as an instructional technologist. 
  • Adults seem to be propagating the issue and it's mainly on Facebook. I get it, parents are scared. The MOMO character and it's message should not be heard by anyone but when I ask students what they know about it, most know very little. Facebook is now an adult heavy platform and the fear we are seeing there is not translating into actual issues- at least at our school. The concern is a breeding frenzy. The more we repost and share, the more likely that bad people continue to create bad things. We feed their need to think what they are doing is worthwhile.  
  • This is a digital citizenship issue at every level. Yes, there are videos on YouTube that have been created in what I feel is a copycat manner based on the original concept of what purportedly was happing in the WhatsApp messaging app. But if you are allowing your students/children to watch any video of Peppa Pig uploaded by any person, these are pirated videos and the chance of them containing inappropriate information is there. Adults should use this time to model and teach children about looking for ways to view things that take copyright laws into account. If you want to watch a video on YouTube, look for an official owner of that video to see if it exists. If it doesn't, YouTube isn't where you should be going to watch someone's version of a video recording of that streaming TV program. 
  •  We are in an era where we cannot just repost and retweet what we see on social media without looking a little deeper. Snopes.com is a great place to check for validity. What we are seeing this week regarding MOMO is lightyears away from what was originally being suggested was happening. It is still horrifying that people are trying to trick small children to watch self-harm videos but we need to be vigilant in knowing we have a responsibility on the information that is actually being shared. 
  • Fear causes people to shut down good things. With every good gift that God has given us, there will always be people that use it for sinister plans. YouTube and WhatsApp aren't inherently bad, they just need to be used in appropriate ways. Don't allow evil to win. This is a reminder of the "Blue Whale Challenge." We must be both discerning and vigilant in the way we both address and ignore these type of things within our community.
  • This is a great opportunity to talk to children about self-harm and self-awareness. Creating a sense of open communication is important in all aspects of a child's life, not just technology.  
  • Lastly, there will be something else. When I was young it was listening to Ozzy Osborn records backward. Recently it was the "Tide Pods Challenge" and the "Blue Whale." As adults, we need to look at the last few days and not immediately repost what we are seeing or assume it is real. This is why it took me days to figure out if this problem was actually immersive or not. Help the world by not feeding the frenzy. 

Thursday, April 12, 2018

Fornite is all the rage right now in gaming...it's free, works on many platforms, and can have multiple players for interaction. This is an overview of play according to wikipedia:
"The main gameplay for Fortnite Battle Royale follows the battle royale genre's standard format: up to 100 players airdrop from floating buses onto a consistent map, which includes random distribution of weapons, armor, and other combat support features. The goal is to be the last player (or team, if playing in small squads) alive by killing or avoiding other players. Over time, the game's safe zone (representing the eye of a Storm that is ravaging the world), decreases in size, and players caught outside the zone will take damage, potentially dying. This directs the surviving players into tighter spaces, forcing player encounters. Players can loot defeated enemies for equipment. Random supply drops will occur during a match, providing random weapons and items.
Fortnite Battle Royale's primary distinction from other battle royale games is the building system. Nearly all objects in the environment can be broken down into materials(wood, stone, and metal), which can then be used to build fortifications of limited durability, such as walls, stairs, and ramps. These objects may be used to help traverse the map, protect the player from gunfire, or slow down progression of other players.
The game is free-to-play, supported by microtransactions that allow players to buy "V-Bucks", the game's internal currency. V-Bucks are also shared with the main Fortnite "Save the World" game, which offers players the opportunity to earn V-Bucks by completing missions or daily quests.[1] V-Bucks can then be used to buy cosmetic improvements to the player (heroes, character and weapon skins, and emotes). V-Bucks can also be used to buy Battle Passes which accelerate the rate that a player increases their Tier within the game's "seasons" (each season lasting a few months). By raising their tier, they gain automatic rewards of cosmetic items typically around a theme. Players can still increase tiers without a Battle Pass, albeit at a slower rate.[2]"
With any new, popular game that is sucking our children in, I believe it is wise to think through how you feel about it as a parent and what expectations you want to put in place based on your value system. Here are some key things to consider from my perspective as an educational technologist:
  1. Violence. This game has a teen rating of 13+ for violence. I tend to check Common Sense Media for their reviews of things and on there parents are rating it at 9+. There is consistent matches to defeat other players (it kind of reminds me of a Hunger Games scenario). There is no blood, the adversaries just disappear. One person told me that the game does encourage headshots though because it is an easier kill or elimination. It is very much a critical thinking game so it combines that thought process in the game. Questions for parents to consider-
    • Does this constant "battle" desensitize the concept of killing or death?
    • Is your child ready for this type of play?
    • According to one review there is some creepy imagery, how will your child deal with that?
  2. Consumerism. It is a free game and can be played just fine in free mode but there are some in-game purchase possibilities and the ability to "earn" the V-Bucks needed to buy battle passes to accelerate play or to provide cosmetic improvements to their player (see above). Earning and being offered in-game purchases are tricky. It's a manipulation tactic by the company to pick just the right time to entice you with more to get you hooked. Games like this are striving to keep your child coming back for more. Did you know that addiction to video games is a real thing and a big problem in our country?  Questions for parents to consider and conversations to have with your child-
    • Can your child discern if they are being manipulated or not within the game?
    • Can you child set limits on time of usage well? 
    • Should you and your child set limits on how much time to spend on games like this?
    • Does your child have the ability to be aware of patterns of overuse?     
  3. Educational/positive value. This game really wasn't developed for educational purposes but it    does call for critical thinking, planning skills, collaboration and communication. There is a positive concept of helping humanity survive. I will say some educators that play find no educational value at all because its ability to cause off-task behavior with technology during the school day far outweighs any benefit there might be. 
    • Can you use this game as a catalyst to discuss the importance of the above skills?
    • Do you feel comfortable that your child is mature enough to interact with other players in a positive and safe way?
    • There is no constraints on what kind of language other users might say, should you discuss not turning the sound up or collaborating to use the game?
    • Common Sense Media suggests using this as a catalyst to talk about crisis management. Does your family have an emergency plan?
    • Would the amount of time your child wants to spend on this game allow for a good conversation about unplugging and the value of being intentionally involved in life? 
    • Should you discuss the problems of multitasking in today's world? Can they really get their homework done while playing games, texting etc? 
As a teen, I loved my Atari Pac-man game the most. There were days my sibling and friends all piled into the family den and passed off the controller for hours. I feel a little hypocritical writing this post since I am not a Fortnite gamer myself but it's impact on our students right now can't be denied. What makes this game so appealing is that it is different every time. Different gamers, with different strategies and different locations give this game a sense of newness every time you play. That constant sense of change makes it possible for the "newness" to take a long time to wear off. Technology has the ability to overwhelm us and we know so much more about how technology can influence our endorphins. Some companies prey on this fact and you need to be aware. Take this time to have real discussions as a family about digital gaming and how it can impact your family's goals and dynamics. Also I will share again the fact that educational games are most meaningful and effective if the parent plays with their child. While this is not billed as an educational game, being a part of your child's digital presence shows your willingness to be part of all aspects of their life and everything in their life is open to parenting. 


Wednesday, September 20, 2017

Parenting in the Digital Age



As a parent and educator, I know that parenting in an ever connected world can be a constant battle with our children.  As an educator I speak on finding balance and I teach digital citizenship skills on a regular basis, starting as young as kindergarten. Honestly I start most lessons with elementary students this way: "Do you ever try to talk to your parent and they don't listen because they are busy doing something on their phone?" 94% will shake their head yes with about 89% adamantly wanting to add their two cents. Learning how to balance plugged and unplugged time is a beast, even for adults. As an educator, I read 3 books every year to kindergarten and first graders. These books are When Charlie McButton Lost Power by Suzanne Collins and Mike Lester, Doug Unplugged by Dan Yaccarino and Goodnight iPad by Ann Droyd. I think it's important to start talking to students about the why of unplugging from technology at a young age when they still think adults know some things!

For my older elementary students I actually have them participate in a little multitasking lesson that can be found here:


But the truth of the matter is, it's usually families that feel the brunt of too much technology usage because home time is less structured than school time and children want to use their free time to connect with friends on social media, play online games, or just mindlessly surf, shop, and chase rabbits for hours on end with their technology. So the question is "how do parents create boundaries at home for their children?" The first time I was asked about this as an educator I was a little shocked. It felt like someone was asking me how to parent their child. I see technology as just one of the things in life that I have had to place boundaries for my two girls. I also can tell you that no two children are the same, different genders often need to be monitored differently in families, and that the choices I make regarding technology in my family may not be what works best for your family. 

That all being said, I do believe there are options available to families to make the process a bit easier. Here is my list of things I share with parents as they try to navigate what is best for their own families:
  • www.commonsensemedia.org  While this has great resources for students and teachers, it also gives some morally sound help to parents in regards to movies, apps, websites, etc. 
  • www.meetcircle.com  "Manage all of your home’s connected devices. With Circle, parents can filter content, limit screen time and set a bedtime for every device in the home." (https://meetcircle.com/circle/).  While I haven't used Circle myself, I know families that have and the less confrontations about technology they are having makes them sing the praises of this device. While it only controls devices while on your wifi network, at a price tag of $99 it appears to be a family game changer for some people.
  • Parental controls on devices or Google accounts. Whether it be a Chromebook or an iPad there are parental controls on the device that can be found in settings to tighten up your child's access to things you deem inappropriate. Google your device and parental controls and learn more about how to create a safer browsing experience for your children.
  • The Tech Wise Family  by Andy Crouch. Every family is different but Andy Crouch shares the goals his family set for technology usage. While I read part of the book and thought some things wouldn't work for my own family, this book can be used as a catalyst to start discussions regarding your own family's philosophy on technology usage.
  • Shared account information or following your child on social media. First, create a culture of following set rules regarding social media usage. Almost all social media platforms require the person signing up to verify that they are at least 13 years of age. There is a reason for this...maturity levels. If you have allowed your child to have social media accounts, ask yourself about their maturity level- 13 isn't always a magic number. If your child is begging but you have reservations, create an account with them that you have access to as well. At my house, the rule was that I knew what social media platforms my children were using. I would friend them or follow them for accountability. But my favorite accountability moment ever was when my then 16 year old daughter walked in the room and said, "you know what will make you use Instagram correctly? When your grandmother starts following you!" Go Mom! I hear many parents say they don't want to have social media accounts, my guess is you also don't want to drop your child off at 8 a.m. sports practices on Saturdays but it's part of parenting. Let them know you are parenting them in all aspects of their life.
  • Check with your phone provider to see if there are parental controls. Because phones use cellular networking, all the wifi filtering in the world will not block things for your child. I know Verizon has these options for families. 
  • Last but surely not least, create a culture of using technology in open areas of your home and put technology to bed at night. Most issues of inappropriate usage whether it be bullying, pornography, or just sleep deprivation happens often because children have their devices in their rooms at night where there is no accountability. Invest in an old fashion alarm clock for your children (because this will be their excuse why they should keep the device in their room) and plug in devices in a family area at night. If children start this at a young age, it will just be the expectation forward. It's harder to manage as children get older.
The bottom line is each family is different and each user of technology bring different views and struggles into the mix. What might be a addiction to one person will have no real pull to others. What might seem like a glorious "rule" and a no-brainer for you might change as situations change. For instance, at age 11 my youngest child was diagnosed with Type 1 diabetes, from that point on her phone (which she didn't have before the diagnosis) stayed in her room at night in case of a medical emergency. As we all know, parenting is messy as it is, add technology to the mix and it might feel like a losing battle much of the time. Hear me say that I see a whole lot of good usage of technology by students daily. I see our digital citizens making wise choices and reaching the world in positive ways through the use of technology. 

I think the main thing I would leave you with is this...most of the time the technology in the hands of our children belong to the parents. Remember that. Oftentimes because students are the sole user of a device they get the "this is mine and you can't touch it" mentality. While technology is the main way students communicate with each other informally, you have the ability to adjust that usage as their parents. I believe in restorative practice. There is nothing wrong with forcing your child on a technology fasting for a while. It might lead them to better balance later. Just leave the communication lines open so they know what your concerns are and why. While schools are teaching digital citizenship and about digital footprints, parents have the bigger impact and ability to speak into non-educational use of technology. Don't let that opportunity slip by.