Showing posts with label online learning. Show all posts
Showing posts with label online learning. Show all posts

Saturday, February 3, 2018

Digital Course Design in a Nutshell- Eye on the prize!



As our upper school teachers start the process of using Canvas at our school, the tech department has started meeting with them to help them create their courses. Our CTO found a really great Canvas "how to" course in the Commons area of Canvas and we are having our teachers go through these modules and submit assignments throughout the process. The wonderful thing about this is that the process actually leads to the creation of their own courses at the same time. Learning that leads to usable end results!

This past week we started the overview of what Canvas looks like and some teachers chose to jump right in and start the Canvas Camp modules. As I have been reflecting on this week I am excited about the support for our teachers that is embedded in their school day. I am also thankful for the excitement many see in using this new platform.

Some of the questions that keep popping up in my mind in regards to our sessions include:

  • What does good digital design look like?
  • How does one accomplish the task at hand in a timely manner?
  • What should the interface look like from the student view?
  • How do we create patterns of efficiency for our teachers, students, and parents that don't  undermine the teacher's autonomy of making the class "their own."
As teachers move forward with creating their Canvas courses, this is a great time to reflect on what you are currently doing and adjust the lessons you might feel need more "uumph." I also think starting this process with some goals and processing steps in mind will be helpful as well. These things came to mind as I assessed teacher interaction this week:
  • Collect your resources FIRST. You know what you need to teach your units, put those resources all in one place so that you aren't spending all your time going back and forth looking for the next file. 
  • Be mindful of copyright laws. Using PDFs and third-party curriculum can be tricky for online course content. As a rule, if you are unsure a link that takes you to the curriculum outside of your module tends to be the safe bet. Some of our teachers have actually contacted third-party vendors to make sure they are using things the correct way. You might want to look into that. Lastly, as long as it is contained for your students and you haven't made your work public (allowed access to it through the Canvas commons, for example) you tend to be safe.
  • What's your timeframe? For our teachers, a timeframe has been placed upon them but if you are like me, it might be a good idea to break that down for yourself so that:
    • You aren't overwhelmed in May when that imposed timeframe is checked.
    • You can storyboard your goals to help you prioritize the things most important to you.
    • You've created the opportunities needed and have the ability to look deeper at the robustness of the LMS and how you might tap into it more
  • Check out your course mapping. This is a timely opportunity to make sure the objectives you have tagged in your mapping of your course are actually being taught and met. It's very easy to change part of your classroom goals over time based on new initiatives and feedback and forget to update the mapping. 
  • Create your learning objectives and outline a course level module. Make it clear what the expectations are for your students. As you start aligning the objectives with tasks, take a look at Bloom's taxonomy or a Depth of Knowledge (DOK) chart to make sure your objectives are measurable. Each module should probably have 3-5 objectives. Now is your chance to think out your process for teaching your curriculum and have lessons plans made that would allow a sub to step in with embedded direction while you are out with the flu or whatever! It's even possible that if you start the new year out explaining your Canvas class structure to your students, sub days will still be highly interactive learning days. 
  • Plan for interaction. Map your modules. You've checked your objective goals for the unit, now how will you get to them? You have a vocabulary to share, overarching ideas to get across, key concepts to tap into, and the ability to use formative and summative assessment. Which parts of what I am trying to accomplish would benefit from this platform? Which parts are expectations of use placed upon me? In Canvas, check out the Commons area on your toolbar. This can allow you to see how other people are using Canvas to create everything from an entire course to the pieces of a module. The Commons allows you to borrow ideas and pull them into your modules and make them your own as well. It's a wealth of help if for nothing more than to kickstart your brain when you are stuck or to see how others are teaching ideas.    The Canvas toolbar for your class gives you some immediate ideas! Do you want to tap into:
    • Discussions
    • Collaborations
    • Assignments
    • Quizzes
    • Conferences
    • Share files, pages, or Google Drive options?                  
  •  Get ready to assess. Push your boundaries on what best assessment might look like for the module at hand- perhaps it isn't true/false, multiple choice but maybe it is. Also, take this opportunity to decide what the purpose of your assessments are. Is it to see what the students learned, or is it to see what you and the student need to go over to make sure they know the information forward? Is this formative assessment or summative assessment? Is it for a grade, benchmark or both?  Would a rubric and a speed grader help you give better feedback to your students in a timely manner? Would voice comments help your student? When looking at assessment, look at opportunities for you as an educator to create efficiencies that would allow you more insight into the student learning and time to spend in relational interactions.                                
While you are not currently creating an "online course" you do have the ability to streamline the processes of education that can lead to benefits for both you and your students. Technology will not replace you but looking for ways to replace the tedious might help you to use your time both in and out of the classroom more effectively. 






  Parts of this post adapted from http://ctl.mesacc.edu/teaching/designing-an-online-course/ 

Sunday, October 29, 2017

What is Digital Pedagogy?



Lately my mind has been wrapping itself around how instructional practice has changed due to digital  instruction. I myself have said the words "Pedagogy before technology" hundred of times. But lately I fine myself personally redefining what "best practice" teaching looks like in a classroom rich with technology. What once was pedagogy now seems better defined as digital pedagogy for classrooms with the advantages of easily accessible technology tools. Bear with me as I stumble through this post...my first thought was to google what others see as best practice digital pedagogy but I decided that wasn't being true to myself so I am stumbling through this thought via this blog post and really hope for feedback to flesh this out further.

According to Merriam-Webster pedagogy is defined as "the art, science, or profession of teaching, especially: Education" (https://www.merriam-webster.com/dictionary/pedagogy). Pedagogy is one of those words that is pulled out when plans don't seem traditionally grounded, rigorously based, or founded on accepted principals of teaching and learning. Teachers learn about pedagogy in their educational training in college and then they are observed in practice while teaching to make sure they are following good pedagogical practices. The thing is, that can be defined differently depending on the school you went to, the training you've received, the results you've seen in the classroom. On top of that, good pedagogy is changing depending on the availability of technology in the classroom. Technology availability is changing what good pedagogy looks like and not taking advantage of the technology opportunities in itself can be poor pedagogy.

So in my mind I have broken up what good digital pedagogy looks like into the following sections:

  • Digital Learning Environments - We spend a lot of time looking at what our classrooms look like (and we should) but technology integrated in the classroom also looks different due to the need to move around the classroom to monitor for off-task behavior. A digital learning environment also means that students have access to resources digitally as well. Learning objectives shouldn't just be written on the board each day but in a Learning Management System that allows students to access if they are absent, behind, need to study, or even to move forward in the curriculum at hand. Good digital pedagogy means that educators are taking advantage of technology to best meet the needs of all students. It means creating a curated list of additional helps for access. It means well planned units that intentionally use helpful technology to engage students in curation, creation, connection, and consumption in this digital age. 
  • Personalized Learning - The educational system we currently know came about during the industrial age when students were grouped by age and ability. These students were all taught the same things, the same way to best get them through the system. Technology allows us better meet the needs of each student due to various opportunities that educational technology can give like the following:
    • Intuitive, smart technology software- adjusts to students' learning and keeps them both engaged and challenged.
    • Blended learning opportunities- creates stations that allows teachers to work in small group/individual settings to better meet the individualized needs of the students
    • Online learning - Creating curriculum that is mostly or totally online allows students to work at their own pace and reach out to facilitating teachers when struggling with concepts or needing to set learning goals
  • Leveraging Data - Today's technology makes formative and summative assessment easier to connect with standards and to measure ongoing competency in student/class/grade level/school growth. This data also helps in the concept of personalized learning. It wasn't always easy to discern what concepts students didn't understand. Now software can do the algorithms for us and create paths to better help teachers and students in learning tasks. For instance, I noticed this September after our elementary students took their NWEA assessment, the software itself assessed the gaps and made suggestions to teachers for each student in regards to what areas of learning might need some scaffolding in place. 
  • Culture of Innovation - Good digital pedagogy means looking for ways to be innovative in the classroom. I have always defined innovation as the intersection where need and passion intercept under an umbrella of creativity. Innovation often happens as that nagging in the back of good educator's heads that keep them up at night. It's wanting to the interactions between students and learning to click for everyone and looking for ways to make that happen. Innovation isn't always digital but it is always disruptive. It's tapping into a growth mindset and looking for better ways to do things. It doesn't mean throwing out the old, it means adopting the contemporary, keeping the classical, and ditching the antiquated. 
  • Empowered Digital Citizen - Digital pedagogy means empowering students to learn how to use technology ethically, safely, and legally. It also means teaching our students how to leverage technology for their learning both now and in their future when they are not in our care. We must teach our students and teachers that we are digital stewards of the world we live in. The concept of stewardship includes both taking (consumption and curation) of information as well as adding value to our digital world (creation and connection). 
I realize these four points are very broad in nature but it is my opinion that a good pedagogy in today's digital landscape must have expectations placed upon them or we can't call it pedagogy at all. Technology changes what pedagogy is because it allows educators to measure, create, empower, and personalize for each student we teach...not the average, not the upper curve, or the lower curve but to everyone. We are in an age of education that the expectations are changing because the ability to both know and teach to the individuals in our classroom is now possible. We must tap into these educational technology tools and digital learning environments to best reach our student's capacity for learning.